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							- using UnityEngine;
 
- using UnityEngine.Rendering.Universal;
 
- #if UNITY_2022_3_OR_NEWER
 
- using ExternPropertyAttributes;
 
- namespace FlatKit {
 
- public class FlatKitOutline : ScriptableRendererFeature {
 
-     [Tooltip("To create new settings use 'Create > FlatKit > Outline Settings'.")]
 
-     [Expandable]
 
-     public OutlineSettings settings;
 
-     private Material _effectMaterial;
 
-     private DustyroomRenderPass _fullScreenPass;
 
-     private bool _requiresColor;
 
-     private bool _injectedBeforeTransparents;
 
-     private ScriptableRenderPassInput _requirements = ScriptableRenderPassInput.Color;
 
-     private const string ShaderName = "Hidden/FlatKit/OutlineWrap";
 
-     private static int edgeColor => Shader.PropertyToID("_EdgeColor");
 
-     private static int thickness => Shader.PropertyToID("_Thickness");
 
-     private static int depthThresholdMin => Shader.PropertyToID("_DepthThresholdMin");
 
-     private static int depthThresholdMax => Shader.PropertyToID("_DepthThresholdMax");
 
-     private static int normalThresholdMin => Shader.PropertyToID("_NormalThresholdMin");
 
-     private static int normalThresholdMax => Shader.PropertyToID("_NormalThresholdMax");
 
-     private static int colorThresholdMin => Shader.PropertyToID("_ColorThresholdMin");
 
-     private static int colorThresholdMax => Shader.PropertyToID("_ColorThresholdMax");
 
-     private static int fadeRangeStart => Shader.PropertyToID("_FadeRangeStart");
 
-     private static int fadeRangeEnd => Shader.PropertyToID("_FadeRangeEnd");
 
-     public override void Create() {
 
-         // Settings.
 
-         {
 
-             if (settings == null) return;
 
-             settings.onSettingsChanged = null;
 
-             settings.onReset = null;
 
-             settings.onSettingsChanged += SetMaterialProperties;
 
-             settings.onReset += SetMaterialProperties;
 
-         }
 
-         // Material.
 
-         {
 
- #if UNITY_EDITOR
 
-             settings.effectMaterial = SubAssetMaterial.GetOrCreate(settings, ShaderName);
 
-             if (settings.effectMaterial == null) return;
 
- #endif
 
-             _effectMaterial = settings.effectMaterial;
 
-             SetMaterialProperties();
 
-         }
 
-         {
 
-             _fullScreenPass = new DustyroomRenderPass {
 
-                 renderPassEvent = settings.renderEvent,
 
-             };
 
-             _requirements = ScriptableRenderPassInput.Color; // Needed for the full-screen blit.
 
-             if (settings.useDepth) _requirements |= ScriptableRenderPassInput.Depth;
 
-             if (settings.useNormals) _requirements |= ScriptableRenderPassInput.Normal;
 
-             if (settings.fadeWithDistance) _requirements |= ScriptableRenderPassInput.Depth;
 
-             ScriptableRenderPassInput modifiedRequirements = _requirements;
 
-             _requiresColor = (_requirements & ScriptableRenderPassInput.Color) != 0;
 
-             _injectedBeforeTransparents = settings.renderEvent <= RenderPassEvent.BeforeRenderingTransparents;
 
-             if (_requiresColor && !_injectedBeforeTransparents) {
 
-                 modifiedRequirements ^= ScriptableRenderPassInput.Color;
 
-             }
 
-             _fullScreenPass.ConfigureInput(modifiedRequirements);
 
-         }
 
-     }
 
-     public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) {
 
-         if (settings == null || !settings.applyInSceneView && renderingData.cameraData.isSceneViewCamera) return;
 
-         if (renderingData.cameraData.isPreviewCamera) return;
 
-         if (_effectMaterial == null) return;
 
-         _fullScreenPass.Setup(_effectMaterial, _requiresColor, _injectedBeforeTransparents, "Flat Kit Outline",
 
-             renderingData);
 
-         renderer.EnqueuePass(_fullScreenPass);
 
-     }
 
-     protected override void Dispose(bool disposing) {
 
-         _fullScreenPass?.Dispose();
 
-     }
 
-     private void SetMaterialProperties() {
 
-         if (_effectMaterial == null) return;
 
-         const string depthKeyword = "OUTLINE_USE_DEPTH";
 
-         RendererFeatureUtils.SetKeyword(_effectMaterial, depthKeyword, settings.useDepth);
 
-         const string normalsKeyword = "OUTLINE_USE_NORMALS";
 
-         RendererFeatureUtils.SetKeyword(_effectMaterial, normalsKeyword, settings.useNormals);
 
-         const string colorKeyword = "OUTLINE_USE_COLOR";
 
-         RendererFeatureUtils.SetKeyword(_effectMaterial, colorKeyword, settings.useColor);
 
-         const string outlineOnlyKeyword = "OUTLINE_ONLY";
 
-         RendererFeatureUtils.SetKeyword(_effectMaterial, outlineOnlyKeyword, settings.outlineOnly);
 
-         const string resolutionInvariantKeyword = "RESOLUTION_INVARIANT_THICKNESS";
 
-         RendererFeatureUtils.SetKeyword(_effectMaterial, resolutionInvariantKeyword, settings.resolutionInvariant);
 
-         const string fadeWithDistanceKeyword = "OUTLINE_FADE_OUT";
 
-         RendererFeatureUtils.SetKeyword(_effectMaterial, fadeWithDistanceKeyword, settings.fadeWithDistance);
 
-         _effectMaterial.SetColor(edgeColor, settings.edgeColor);
 
-         _effectMaterial.SetFloat(thickness, settings.thickness);
 
-         _effectMaterial.SetFloat(depthThresholdMin, settings.minDepthThreshold);
 
-         _effectMaterial.SetFloat(depthThresholdMax, settings.maxDepthThreshold);
 
-         _effectMaterial.SetFloat(normalThresholdMin, settings.minNormalsThreshold);
 
-         _effectMaterial.SetFloat(normalThresholdMax, settings.maxNormalsThreshold);
 
-         _effectMaterial.SetFloat(colorThresholdMin, settings.minColorThreshold);
 
-         _effectMaterial.SetFloat(colorThresholdMax, settings.maxColorThreshold);
 
-         _effectMaterial.SetFloat(fadeRangeStart, settings.fadeRangeStart);
 
-         _effectMaterial.SetFloat(fadeRangeEnd, settings.fadeRangeEnd);
 
-     }
 
- }
 
- }
 
- #else
 
- namespace FlatKit {
 
- public class FlatKitOutline : ScriptableRendererFeature {
 
-     [Tooltip("To create new settings use 'Create > FlatKit > Outline Settings'.")]
 
-     public OutlineSettings settings;
 
-     [SerializeField, HideInInspector]
 
-     private Material _effectMaterial;
 
-     private BlitTexturePass _blitTexturePass;
 
-     private static readonly string OutlineShaderName = "Hidden/FlatKit/OutlineFilter";
 
-     private static readonly int EdgeColor = Shader.PropertyToID("_EdgeColor");
 
-     private static readonly int Thickness = Shader.PropertyToID("_Thickness");
 
-     private static readonly int DepthThresholdMin = Shader.PropertyToID("_DepthThresholdMin");
 
-     private static readonly int DepthThresholdMax = Shader.PropertyToID("_DepthThresholdMax");
 
-     private static readonly int NormalThresholdMin = Shader.PropertyToID("_NormalThresholdMin");
 
-     private static readonly int NormalThresholdMax = Shader.PropertyToID("_NormalThresholdMax");
 
-     private static readonly int ColorThresholdMin = Shader.PropertyToID("_ColorThresholdMin");
 
-     private static readonly int ColorThresholdMax = Shader.PropertyToID("_ColorThresholdMax");
 
-     public override void Create() {
 
- #if UNITY_EDITOR
 
-         if (_effectMaterial == null) {
 
-             SubAssetMaterial.AlwaysInclude(BlitTexturePass.CopyEffectShaderName);
 
-             SubAssetMaterial.AlwaysInclude(OutlineShaderName);
 
-         }
 
- #endif
 
-         if (settings == null) {
 
-             return;
 
-         }
 
-         if (!CreateMaterials()) {
 
-             return;
 
-         }
 
-         SetMaterialProperties();
 
-         _blitTexturePass ??=
 
-             new BlitTexturePass(_effectMaterial, settings.useDepth, settings.useNormals, useColor: true);
 
-     }
 
-     protected override void Dispose(bool disposing) {
 
-         _blitTexturePass.Dispose();
 
-     }
 
-     public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) {
 
- #if UNITY_EDITOR
 
-         if (renderingData.cameraData.isPreviewCamera) return;
 
-         if (!settings.applyInSceneView && renderingData.cameraData.cameraType == CameraType.SceneView) return;
 
- #endif
 
-         SetMaterialProperties();
 
-         _blitTexturePass.Setup(renderingData);
 
-         _blitTexturePass.renderPassEvent = settings.renderEvent;
 
-         renderer.EnqueuePass(_blitTexturePass);
 
-     }
 
-     private bool CreateMaterials() {
 
-         if (_effectMaterial == null) {
 
-             var effectShader = Shader.Find(OutlineShaderName);
 
-             var blitShader = Shader.Find(BlitTexturePass.CopyEffectShaderName);
 
-             if (effectShader == null || blitShader == null) return false;
 
-             _effectMaterial = UnityEngine.Rendering.CoreUtils.CreateEngineMaterial(effectShader);
 
-         }
 
-         return _effectMaterial != null;
 
-     }
 
-     private void SetMaterialProperties() {
 
-         if (_effectMaterial == null) {
 
-             return;
 
-         }
 
-         const string depthKeyword = "OUTLINE_USE_DEPTH";
 
-         if (settings.useDepth) {
 
-             _effectMaterial.EnableKeyword(depthKeyword);
 
-         } else {
 
-             _effectMaterial.DisableKeyword(depthKeyword);
 
-         }
 
-         const string normalsKeyword = "OUTLINE_USE_NORMALS";
 
-         if (settings.useNormals) {
 
-             _effectMaterial.EnableKeyword(normalsKeyword);
 
-         } else {
 
-             _effectMaterial.DisableKeyword(normalsKeyword);
 
-         }
 
-         const string colorKeyword = "OUTLINE_USE_COLOR";
 
-         if (settings.useColor) {
 
-             _effectMaterial.EnableKeyword(colorKeyword);
 
-         } else {
 
-             _effectMaterial.DisableKeyword(colorKeyword);
 
-         }
 
-         const string outlineOnlyKeyword = "OUTLINE_ONLY";
 
-         if (settings.outlineOnly) {
 
-             _effectMaterial.EnableKeyword(outlineOnlyKeyword);
 
-         } else {
 
-             _effectMaterial.DisableKeyword(outlineOnlyKeyword);
 
-         }
 
-         const string resolutionInvariantKeyword = "RESOLUTION_INVARIANT_THICKNESS";
 
-         if (settings.resolutionInvariant) {
 
-             _effectMaterial.EnableKeyword(resolutionInvariantKeyword);
 
-         } else {
 
-             _effectMaterial.DisableKeyword(resolutionInvariantKeyword);
 
-         }
 
-         _effectMaterial.SetColor(EdgeColor, settings.edgeColor);
 
-         _effectMaterial.SetFloat(Thickness, settings.thickness);
 
-         _effectMaterial.SetFloat(DepthThresholdMin, settings.minDepthThreshold);
 
-         _effectMaterial.SetFloat(DepthThresholdMax, settings.maxDepthThreshold);
 
-         _effectMaterial.SetFloat(NormalThresholdMin, settings.minNormalsThreshold);
 
-         _effectMaterial.SetFloat(NormalThresholdMax, settings.maxNormalsThreshold);
 
-         _effectMaterial.SetFloat(ColorThresholdMin, settings.minColorThreshold);
 
-         _effectMaterial.SetFloat(ColorThresholdMax, settings.maxColorThreshold);
 
-     }
 
- }
 
- }
 
- #endif
 
 
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